

Some of our devoted fans might have noticed this looking at our development timeline - the PS4 version of Samurai Warriors 4 was only decided upon after the Japanese launch of both PS3 and PS Vita versions. Chronicle Mode is another must-try feature allowing you to use a uniquely edited character of your own to travel and explore the land of Japan during the Warring States era. In the Story Mode hopefully everyone will play through at least one of the Regional Stories which will open up new scenarios allowing you deeper insight into the relationships between different characters as the overall story becomes more apparent. Opening movie, please make sure to not skip it! I know everyone is eager to dive into the actual gameplay, but great effort has been put in to this by our development team, so take time to enjoy it and soak in the atmosphere which exists in the journey that awaits. Thus, allow me to pass on a few pleas from my end in the hopes of making the game more enjoyable for you from the moment you begin your quest. I’ve already had the privilege in explaining the basics and some of the highlights of Samurai Warriors 4, so I’m sure most of you are aware of what to expect already. We are proud of the action packed experience we’ve created and hope Samurai Warriors 4 meets your expectations and that you’ll have some sleepless nights ahead of you. Thanks for patiently supporting us throughout the years. Getting to this point is a major achievement, and every launch day is a special one for each person involved, so it’s important that I start off by giving recognition to the great team behind this project!Įqually important is that I express my personal gratitude to all of our loyal fans who have been waiting for more than 4 years since the previous installment.

As you can imagine, bringing a game from concept to completion is a massive undertaking with many layers of processes.

It will be a digital only title for PS3 and Vita.First of all, allow me to express my immense appreciation to everyone involved on the Samurai Warriors 4 project who made this day become a reality. Samurai Warriors 4: Empires releases in Europe on March 11 and in North America on March 15 digitally and in stores for PlayStation 4. "The clever use and acquisition of these Facilities gives players a competitive edge in their quest to either rule or unite Japan, and can be used to bestow great tactical and strategic advantages." "A few examples of these Facilities include the economy-boosting Mines, the Trading Post, the army-upgrading Gunsmith (which allows for riflemen), Horse Farms (which allows for mounted units), the espionage-instigating Ninja Village (which enables Assassination missions), and the more invigorating Hot Springs, among many others. This means that it is not just a matter of which clans are defeated, but also where they are based and what resources they can add to the player’s fief. "When ruling over a territory that has one or more Facilities, a number of related policies become available. Here's word straight from Koei Tecmo on that: Information on the Facilities feature in the game was also provided. The latter can offer extra bonuses such as increased commerce, fame and income. This allows players to build a Castle and decorate it with unlockable wallpapers and banners collected through missions. Samurai Warriors 4 Empires will also launch with the new Castle Customization feature. And don't forget about being able to import your character from vanilla Samurai Warriors 4. Players will also be able to swap a historical character with a custom character in unlocked cutscenes, which will allow for a more customized experience. These characters will be "immersed into the drama of the era," and will play an important part in the lives of historical figures as either friend or foe. The customization options also include personalized family crests, Musou kanji, and portraits. Samurai Warriors 4: Empires players will be able to swap a historical character with a custom character in unlocked cutscenes.Īccording to Koei Tecmo, players will be able to create and customize their playable character’s appearance, political proclivities, and move sets.
